Productions

  • LIVING ROOM

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    LIVING ROOM is a room in motion, evoked not just by the dancers but also by an almost organically living video scenography. The floor starts to move, the walls starts to move - the space begins to breath....
    In the meeting between the human body and a motion sensitive scenography,

  • Malpais

    Malpais is a search to understand the anatomy of fear, in society as well as for the individual in different cultures.
    Through documentary style video and a physical research on the anatomy of fear, the performance combines reality, satire and fiction to address one of the most used power tools in history: Our fear.

  • Fuck You Buddy

    The fusion of “game theory” (a mathematical attempt to pre­dict human behaviour) and the dramaturgical development in computer games in the last decade, is the conceptual and visual frame of this performance for 4 dancers and an interacting video scenography.

    With graphics and choreogra­phy inspired by the totalitarian collectivism in games like “Lem­ming’s” to the anarchistic indi­vidualism in “GTA”, “Fuck you Buddy” is a performance for the sake of the game, a game about winning at any cost and about being born inherently selfish.....or?

  • Frost

    The performance is framed by a video scenography consisting of movement sensitive graphics. The combination of choreographic material and delicately "choreographed" video scenography is the core of this performance, where the warm intensity of the body contrasts with the frozen imprints it leaves behind.

    5 stars out of 6:
    “….. eminent, exemplary, imaginative, poetic, humorous, enchantingly beautiful, showing Tarpgaard’s unique talent for meaningful reconciliation between dance and interactive technology.” Vibeke Wern, Berlingske Tidende, 26th October 2009

    4 stars out of 6:

  • TimeMap #3

    In this time displaced universe 3 socially stigmatized people meet.
    Ottilia 1886, Rose 2008, Keem 2258 - each of them seeking to find justice. Being placed in past, present and future their stories are portrayed visually, physically and dramatically.

    Timemap#3 premiered April 16th as the opening perform­ance in Dansehallerne, Copen­hagen, Denmark.

    Choreographer: Tina Tarpgaard
    Dancers: Anna Pehrson, Laura Lohi, Kasper Ravnhøj
    Media artist: Ole Kristensen
    Sound: Pelle Skovmand

  • Body Navigation

    Two dancers and their digital reproduction is the scenograph­ic frame of this humorous and emotional portrait of human re­lations.
    Based on rules and structured in a game like manner, the per­formance makes way for a play­ful dialog between man, woman and the digital “footprints” they leave behind.

    Body Navigation was produced by Danish Dance Theatre and premiered as a part of the per­formance “labyrinth” May 21st 2008 at K2 in Copenhagen, Denmark.

    Choreography: Tina Tarpgaard
    Video Design: Ole Kristensen and Jonas Jongejan

  • Below Red

    Below Red is a dynamic dance trio, physical to a point of exhaustion. By capturing extreme physicality through digital video sensors, it explores the human fascination and fatigue surrounding the overwhelming pace by which technology can process, manipulate and control information about us.

    Below red is also a reference to Infrared, an invisible light that is used in the performance. A light that is also used in survailiance cameras to make them able to see in darkness.

  • Grenzstadt

    Since 2003 recoil has experimented with artist collaborations across genre and borders. Amongst other projects we have developed the concept GRENZSTADT, which is a trans national artist collaboration via the Internet. We named our project GRENZSTADT (Border Town) as it aims to search and dilute the concept of borders.

  • Cognitive Debris

    cognitive debris revolves around real-time image manipulation and electronic sound interacting with the dynamic physical expression of dance. By sampling and reproducing live video, the installation challenges our experience of the present in a visual language inspired by the fragmented nature of dreams.

    ”Crick and Mitchison (1983) believe that the brain’s neural memory systems are easily overloaded and that REM eliminates cognitive debris”

    Barbara Lusk, Professor in psychology

  • FaceTwoFace

    Physical space is exploited within a revolving perspective where dance, video, text and sound fuse. An Ego flirts with the Other only to ultimately reemerge in a final synthetic act of reconstructed affirmation.

  • Horizontal Vertigo

    Horizontal Vertigo explores the body’s senses via digital transformations—where movement becomes picture and sound.
    The dancer’s body directs sound and images, melting together into a viscous atmosphere, while the rules of gravity are turned upside down. The vertical axis of the wall is the dancer’s true element. As she approaches the floor’s horizontal axis, she is confronted with a new world of different physical laws. The transformation is plainly visualized by the right angle between floor and wall.